Risk of Rain 2 Anniversary Update patch notes
The long-awaited Anniversary Update has finally arrived in Gamble of Pelting 2. Released today, March 25, 2021, the Anniversary Update patch notes detail tremendous changes arriving in Hopoo Games' roguelike bonanza. There's a new Survivor, new Lunar Items, about a hundred additional lore entries, and major changes to both gameplay and item abilities. Check out all of the latest changes with the Chance of Rain 2 patch notes featured below.
Chance of Rain ii: Ceremony Update highlights
Given that Risk of Rain 2 has reached its first birthday after version ane.0, you'd imagine the Anniversary Update would exist pregnant. And you'd be right. Not simply does this update include the new Brigand Survivor, it also adds new Lunar and Boss items, monsters, elites, bosses, interactables, challenges, and more than.
Frankly, there'south a lot to break down. Only the nigh of import changes here center on gameplay. Specifically, a number of different items have been tweaked:
- Focus Crystal gets a impairment boost
- Crowbars go a impairment heave
- Rusted Keys are at present consumed when opening Lockboxes, and they no longer scale boodle with number of keys
- Fresh Meat is now Bison Steak, replacing health regeneration with flat bonuses to maximum HP
- Tri-Tip dagger bleed run a risk has been reduced
- Onetime War Stealthkit at present procs at low wellness
- Radar Scanner reveals interactable type
- Defiant Gouge has reduced monster spawns
There are some other interesting changes, also. Players can at present reroll shop contents at the Bazaar Between Fourth dimension, drones can at present be hit by AoE attacks, and the game'due south recently added final boss stage has been given a complete overhaul. Plus, there are 93 new Lore entries, mostly for all of the in-game items, and the recently added Morgue system will allow you to bank check over loads of different in-game statistics.
This is simply the tip of the iceberg when it comes to all of the new changes and tweaks. For the full scoop, keep reading below.
Risk of Rain 2 patch notes: Anniversary Update
Here are the complete Take chances of Rain 2 Ceremony Update patch notes equally provided by the team at Hopoo Games.
Major Content
- Added System: Morgue + Account Stats
- Browse past runs and all of your business relationship stats – like favorite survivors, progress to completion, or your favorite equipment – now in the Logbook!
- Added New Survivor
- New Survivor: Bandit
- Added New Survivor Skin
- New Survivor Skin: Bandit Skin
- Added v New Items
- New Lunar Item: Hooks of Heresy
- New Lunar Item: Essence of Heresy
- New Dominate Detail: Empathy Cores
- New Boss Item: Charged Perforator
- New Boss Item: Planula
- Added five New Skill Variants
- New Skill Variant: MUL-T Special
- New Skill Variant: Mercenary Utility
- New Skill Variant: REX Special
- New Skill Variant: Loader Special
- New Skill Variant: Captain Utility
- Added i New Monster
- New Monster: Lunar Chimera (Exploder)
- Added 1 New Elite
- New Elite: Perfected
- Added i New Boss
- New Dominate: Grandparent
- Added New Interactable
- New Interactable: Lunar Shop Refresher
- Added ix New Challenges
- New Class Challenge: Brigand: Sadist
- New Course Claiming: Bandit: Classic Human being
- New Class Challenge: Brigand: B&E
- New Class Challenge: Bandit: Mastery
- New Class Challenge: MUL-T: Seventh Day
- New Form Challenge: Mercenary: Flash of Blades
- New Class Challenge: Male monarch: Total of Life
- New Form Challenge: Loader: The Thunderdome
- New Class Challenge: Captain: Smushed
- Added 93 New Lore Entries
- New Lore Entry: Monster Tooth
- New Lore Entry: Lens-Maker's Spectacles
- New Lore Entry: Paul's Goat Hoof
- New Lore Entry: Bustling Fungus
- New Lore Entry: Crowbar
- New Lore Entry: Tri-Tip Dagger
- New Lore Entry: Warbanner
- New Lore Entry: Cautious Slug
- New Lore Entry: Stun Grenade
- New Lore Entry: Backup Mag
- New Lore Entry: Armor-Piercing Rounds
- New Lore Entry: Bison Steak
- New Lore Entry: Focus Crystal
- New Lore Entry: Detail Scrap, White
- New Lore Entry: AtG Missile Mk. ane
- New Lore Entry: Infusion
- New Lore Entry: Hopoo Feather
- New Lore Entry: Ukulele
- New Lore Entry: Leeching Seed
- New Lore Entry: Cherry-red Whip
- New Lore Entry: Harvester's Scythe
- New Lore Entry: Berzerker'south Pauldron
- New Lore Entry: Razorwire
- New Lore Entry: Brilliant Behemoth
- New Lore Entry: Frost Relic
- New Lore Entry: Happiest Mask
- New Lore Entry: 57 Leafage Clover
- New Lore Entry: Dio's All-time Friend
- New Lore Entry: Wake of Vultures
- New Lore Entry: Resonance Disc
- New Lore Entry: Defensive Microbots
- New Lore Entry: Titanic Knurl
- New Lore Entry: Pearl
- New Lore Entry: Irradiant Pearl
- New Lore Entry: Genesis Loop
- New Lore Entry: Artifact Key
- New Lore Entry: Corpsebloom
- New Lore Entry: Gesture of the Drowned
- New Lore Entry: Beads of Fealty
- New Lore Entry: Defiant Gouge
- New Lore Entry: Mercurial Rachis
- New Lore Entry: Empathy Cores
- New Lore Entry: Essence of Heresy
- New Lore Entry: Figure of Grief
- New Lore Entry: Spinel Tonic
- New Lore Entry: Dispensable Missile Launcher
- New Lore Entry: Foreign Fruit
- New Lore Entry: Primordial Cube
- New Lore Entry: Imperial Capacitor
- New Lore Entry: Radar Scanner
- New Lore Entry: Eccentric Vase
- New Lore Entry: Volcanic Egg
- New Lore Item: Hooks of Heresy
- New Lore Item: Essence of Heresy
- New Lore Particular: Empathy Cores
- New Lore Item: Charged Perforator
- New Lore Item: Planula
- New Lore Entry: Lesser Wisp
- New Lore Entry: Lemurian
- New Lore Entry: Hermit Crab
- New Lore Entry: Solus Probe
- New Lore Entry: Contumely Contraption
- New Lore Entry: Bighorn Bison
- New Lore Entry: Stone Golem
- New Lore Entry: Clay Templar
- New Lore Entry: Greater Wisp
- New Lore Entry: Elder Lemurian
- New Lore Entry: Lunar Chimera (Exploder)
- New Lore Entry: Beetle Queen
- New Lore Entry: Stone Titan
- New Lore Entry: Aurelionite
- New Lore Entry: Wandering Vagrant
- New Lore Entry: Magma Worm
- New Lore Entry: Grovetender
- New Lore Entry: Imp Overlord
- New Lore Entry: Scavenger
- New Lore Entry: Overloading Worm
- New Lore Entry: Grandparent
- New Lore Entry: Distant Roost
- New Lore Entry: Rallypoint Delta
- New Lore Entry: Scorched Acres
- New Lore Entry: Siren'southward Call
- New Lore Entry: Hidden Realm: Gilt Coast
- New Lore Entry: Hidden Realm: Void Fields
- New Lore Entry: Subconscious Realm: Bazaar Between Time
- New Lore Entry: Subconscious Realm: A Moment, Whole
- New Lore Entry: Sundered Grove
- New Lore Entry: Commando
- New Lore Entry: Engineer
- New Lore Entry: Acrid
- New Lore Entry: Loader
- New Lore Entry: Mercenary
- New Lore Entry: Bandit
Gameplay Changes
- General
- Final Phase
- The terminal phase has been redone entirely, with unique objectives and a new, large arena to play in. We won't spoil it. Please let united states of america know how you feel!
- Low Health Threshold
- 20% > 25%
- NPC AI
- All AI at present take dramatically improved pathfinding
- All AI at present gets position updates on targets who are invisible only every few seconds, rather than losing the target entirely
- Minions
- Drones no longer have resistance to AOE attacks
- All minions now teleport to their owner if they stray past 400m
- All Minions now scale to the 'ambient level' of the run
- Developer's Notes: The 'ambient level' is the level of the run that grows over time. Previously, the enemy team used the 'ambient level' to fix their level. Now, all enemies AND minions are at ambience level. The result of this is that player minions, like ghosts from Happiest Mask, purchased Drones, and yes – the Squid Polyp – volition scale much better over time. This matches drone scaling in RoR1.
- Final Phase
- Survivor
- Commando
- Update VFX of Double Tap, Phase Round, and Suppressive Fire
- Double Tap
- Now fires a single bullet per click
- Bloom Reset Time: 1s >0.7s
- Impairment: 90% > 100%
- Elapsing: 0.2s > 0.15s
- Tactical Dive
- Duration: 0.5s > 0.4s
- Phase Circular
- Now deals 40% more damage every time information technology passes through an enemy
- Huntress
- Now unlocked by default aslope the Commando! Her previous unlock status (beat the 3rd stage) now unlocks the Bandit.
- Engineer
- Both Gauss Automobile-Turret and Carbonizer Turret at present also inherit your equipment. They won't activate information technology, but they will agree it.
- Grenades at present take slight anti-gravity.
- Artificer
- Nano-Bomb
- Tendril Damage: xx% of explosion > x% of explosion
- Tendril Fire Frequency: 0.25s > 0.125s
- Tendril Same Target Frequency: 2s > 1s
- Developer Notes: This change is made specifically to avoid the Artificer'southward Nano-Bomb tendrils proccing Water ice and Fire Bands. The tendrils will now fire twice as oftentimes, but at half the damage.
- Nano-Bomb
- Mercenary
- Blinding Assault
- Now has a lingering 0.2s invincibility to assist concatenation together Blinding Assaults in loftier-latency online games
- Blinding Assault
- Commando
- Items
- Bustling Fungus
- Beginning Filibuster: 2s > 1s
- At present heals at a college tick rate – overall healing is the same, but the healing is smoother over time
- Now has modest visual mushrooms that grow over the area
- Energy Drinkable
- Speed Boost: thirty% (+20% per stack) > 25% (+25% per stack)
- Programmer Notes: Mathematically, the Energy Drink was worse than the Caprine animal Hoof for speed after the kickoff pickup, even while sprinting. This alter will consistently make Energy Drink stronger when sprinting, and also makes its stacking behavior more than consistent. This may brand the Energy Potable besides strong, but it'll at to the lowest degree brand a bit more than sense now.
- AP Rounds
- Improve visual furnishings to be more noticeable
- Focus Crystal
- Impairment Boost: 15% (+15% per stack) > 20% (+xx% per stack)
- At present shows radius for 'nearby' distance
- Now causes numbers to be pink when active
- Developer Notes: There are many characters and builds where the Focus Crystal should shine through – even so, it never seems to be quite high priority enough for the effort required. We're hoping that past making it both flashier and stronger, players volition prioritize it.
- Rusted Fundamental
- Now subtly glows and pulses
- At present grants items at the same rarity equally a Large Chest
- Now spawns a Lockbox per player with a Rusted Fundamental
- Now consumes a Rusted Key when a lockbox is opened, and requires a Rusted Fundamental to open up
- No longer scales reward take a chance with the number of Keys in your inventory
- Developer Notes: People take always been a bit confused well-nigh the beliefs of the Rusted Key, so nosotros made it make a bit more sense by actually consuming a key to open up. 1 Key = 1 Box. Since the detail no longer gives 'space' items, we can also make information technology a flake stronger and make the lockbox more noticeable.
- Crowbar
- Harm Heave: +50%(+fifty% per stack) > +75% (+75% per stack)
- Improve visual effects to exist more noticeable
- Update pickup text to include the damage threshold
- Developer Notes: Aforementioned reasoning as Focus Crystal – there are many heavy-hitter builds and characters, merely Crowbars aren't prioritized.
- Gasoline
- Now deals 150% base harm on detonation aslope the fire consequence
- Stun Grenade
- Added visual effect when the item procs
- Bison Steak (New! Yum!)
- Replaced 'Fresh Meat' item
- No longer grants regeneration on kill
- Now grants 25 (+25 per stack) max health
- Tri-Tip Dagger
- Drain Chance: xv% (+15% per stack) > 10% (+10% per stack)
- Developer Notes: Right now, bleed is okay until y'all can stack it infinitely, in which case it becomes incredibly potent. We desire to smooth out the power curve a bit, increasing the number of daggers required for 'space' bleed to lucifer the number of Glasses required for 100% crit.
- Lepton Daisy
- Now activates in all 'holdout zones', similar Void Fields, and non just during the Teleporter Event
- Old War Stealthkit
- Now activates when falling to low wellness, rather than as a take chances when hurt
- Stealth Elapsing: 3s (+1.5s per stack) > 5s
- Stealth Cooldown: 0s > 30s (-50% per stack)
- Bandolier
- Packs now restocks skills by the amount a full cooldown would
- Packs now as well apply to stashed skills, like MUL-T's second primary
- Radar Scanner
- Now details if an interactable is a Barrel, Chest, Drone, Shrine, or something unknown
- Frost Relic
- Now applies ice slow debuff
- Now has a softer visual
- Damage Coefficient: 150% > 300%
- Radius: 3m (+1.5m per kill) > 6m (+3m per kill)
- H3AD-5T v2
- Now calculates damage from altitude traveled, not speed on affect
- Developer Notes: Even though this makes less sense from a physics standpoint, it volition align amend with thespian expectations. Super long fall = big boom.
- Resonance Disk
- Redo firing logic to be more understandable
- Now grants ane stacking buff per kill, lasting v seconds
- Now fires the Deejay at four stacks, resetting all stacks
- Defiant Gouge
- Monster Spawn Points: 100 (+100 per stack) > 40 (+twoscore per stack)
- Programmer Notes: A single Gouge would spawn way as well many monsters. Now, having one or 2 Gouges should be a reasonable option.
- Focused Convergence
- At present activates in all 'holdout zones', like Void Fields, and not just during the Teleporter Result
- Queen's Gland
- Limit of deployed Beetle Guards at present doubles for Artifact of Swarms
- Halcyon Seed
- Changed summoned Aurelionite pre-stack scaling from current-difficulty-based hp + harm bonuses to leveling upwardly to the ambient level similar other summoned characters
- Summoned Aurelionite attention span: 5s > 15s
- Programmer Notes: Aurelionite's raised attention span should brand it less likely to get distracted by weaker monsters attacking it so information technology'southward more likely to spend its time fighting stronger monsters.
- Mired Urn
- No longer capable of targeting and healing from allies
- Bustling Fungus
- Monster
- Hermit Crab
- Base of operations Harm: 4 (+0.eight per level) > 12 (+2.4 per level)
- Mortar Projectile Count: 3 > one
- Mortar Projectile at present has more visible trail
- Developer Notes: When fighting Hermit Venereal, it's always been difficult to parse where and how many there are. To help clarify their behavior, we made it clearer so one mortar = one crab.
- Parent
- Health: 900(+270 per level) > 585 (+176 per level)
- Update visuals to match closer to RoR1 blueprint
- Update animations
- Greater Wisp
- Tin now exist stunned and frozen
- Lunar Bubble (Golem)
- Health: 1900 (+570 per level) > 1615 (+485 per level)
- Twinshot Attack
- Full Shots: 4 > x
- Impairment Coefficient: 2 > ane
- Force: 8000 > one thousand
- Now fires in series, rather than all at once
- Update visuals to be less noisy
- Raised the aim origin to be closer to its cannons so it tin can burn down more accurately
- Lunar Chimera (Wisp)
- Tracking Bomb
- Damage Coefficient: 6 > 5
- Speed: 90 m/southward > 60 m/due south
- Update visuals to be less noisy
- Tracking Bomb
- Protrude Queen
- Summon Beetles
- Beetle Count: 5 > 2
- Now summons Beetle Guards instead of Beetles
- Summon Beetles
- Scavenger
- Now properly spawn as elites
- Developer Notes: Obviously, Scavengers were already spawning equally elites – with their health and damage buff – merely did non take their elite equipment (Burning, Glacial, etc). Now they will.
- Void Reaver
- Added a minimum distance betwixt bombs
- SPOILERS! Terminal Dominate, Last Phase. SPOILERS!
- Base Health: m (+300 per level) > 1400 (+420 per level)
- Added stagger state triggered by taking loftier damage
- Item Steal
- At present consistently returns items every bit you deal harm, rather than randomly, i.e if you have him at 50% wellness, you volition take 50% of your items back
- Now consistently returns items to players in multiplayer in society (one, 2, 3, iv, 1, 2, 3, 4) rather than per-thespian damage
- Now returns items in the order that yous found them, rather than in reverse order
- Now utilizes Crowbars
- Hermit Crab
- Stages
- Bazaar Between Fourth dimension
- Now allows you to reroll store contents, at the cost of 1/2/iv/8 lunar coins
- Wetland Aspect
- Altered stage layout to add more than identifiable landmark areas
- Sky Meadows
- Reduce initial map monster spawns by -24%
- Bazaar Between Fourth dimension
Quality of Life
- Various optimizations, both minor and big! Let u.s.a. know if the game is running better (or worse…)
- Added an pick in settings to disable Screen Baloney, like from using Spinel Tonic, since many users reported motion sickness from the result.
- Added an team-colored area indicators for attacks from Mini Mushrums, Malachite Elites, Titans, Imp Overlords, Aurelionite, and Void Reavers. Remove area indicators for attacks from Protrude Guards.
- Graphics Updates
- Update visuals for Gunner Drone, Gunner Turret, Backup Drones, and Healing Drones to match other avails
- Update visuals for Chests, Large Chests, Category Chests, Barrels, and Equipment Barrels to lucifer other avails
- Update visuals for Bustling Fungus, Soldier'southward Syringe, Squid Polyps, Cautious Slug, Caprine animal Hoof, Gesture of the Drowned, Rusted Key, and Leeching Seed to match other assets
- Update visuals for all broken drones to be easier to meet
- Update visuals for missiles
- Update damage numbers to be more legible
- Update skin visuals for Huntress, MUL-T, Loader, and Artificer
- Fire trail hitboxes from Burning elites are no longer spherical and properly match the visuals
- Reduced screen shake and post-procedure brightness on Magma Worm. Clean upwardly projectiles to be less opaque.
- Survivor Logs now require you to beat the game at least once with that survivor
- Updated the Beetle Guard visuals when they spawn from a Beetle Gland to stand out more
- Improved Sticky Flop's logic for sticking to enemies
- At present brandish ambient level on the HUD
- Ambient level cap raised from 94 to 99
- Allow for scripted gainsay encounters, like Aurelionite or Alloy Worship Unit, to spawn as elites if Antiquity of Accolade is enabled
- Add invincibility earlier into player spawning to reduce chance of dying instantly on entering a map
- Update Captain's Supply Drib on controllers having non-intuitive reversed controls
Issues Fixes
- Fixed boss items spawning more frequently than intended, specially when more items driblet from multiplayer or Mountain Shrine bonuses
- Fixed large rocks in Titanic Plains clipping into the photographic camera
- Contradistinct geometry slightly to make more difficult to accidentally get out of bounds on many stages
- Abandoned Aqueduct now has defensive tar fully circling exterior of the play area
- Fixed korean language characters missing in certain cases
- Fixed some animation issues on the Loader
- Fixed physics issues with Commando'due south Frag Grenades
- Fixed certain drones not having 360° vision, causing them to attack or heal less
- Stock-still Lunar Chimera's decease animations not matching the audio timings
- Fixed more apoplexy bug in Sundered Grove and other maps that crusade objects to disappear at certain camera angles
- Fixed certain survivors not removing their limbs when picking up Paul'southward Caprine animal Hoof or the Regal Capacitor
- Stock-still Helfire Tincture'southward burning effect being showtime
- Fixed Concatenation Lightning and Razorwire making trail renderers that were not being cleaned upwards, potentially causing infinite objects in the scene
- Fixed Mini Mushrums making hitboxes that were not being cleaned upwardly, potentially causing space objects in the scene
- Fixed sure effects incorrectly rendering while the actor has invisibility
- Fixed enemy Beetle Guards not appearing in Void Fields or with Artifact of Dissonance
- Stock-still Vultures having base health regeneration
- Fixed the ending sequence explosions missing an authority check, causing it to fire boosted projectiles for every client in the game
- Fixed Rock Titan and Aurelionite missing an authorisation check, causing them to fire an additional projectile for every client in the game
- Fixed broken drones spawning underground
- Fixed several monsters playing decease sounds and creating the usual visual effects when vanished past Void Reavers
- Engineer Grenades now properly play touch on sounds
- Fixed Conflicting Head particles not being afflicted past invisibility
- Fixed Titan'due south laser lock-on only being calculated once, rather than continuously re-evaluating
- Stock-still Titan's laser lock-on not respecting invisibility
- Fixed clients non being able to use the leave portal in A Moment, Fractured
- Fixed 3840×1080 resolutions existence unable to navigate the Server Browser
- Fixed the final boss'south crystals not beingness correctly colored
- Enemies who are stunned, frozen, or shocked no longer go on to turn
- Stock-still dedicated server sometimes capturing the mouse cursor
- Fixed transparent blue spawn point debug visualizers for sure map objects (like explosive pots) being visible to non-host players
- Stock-still game browser non filtering out lobbies and servers running on a different version of the game
- Fixed Solus Control Unit not beingness selected as a boss due to a misconfigured spawn carte
Known Bug
- Bandit's doppelganger tin can still be located by its halo while invisible
- dont make me say it again
Source: https://www.gamerevolution.com/guides/677329-risk-of-rain-2-anniversary-update-patch-notes
Posted by: katzmanmainst93.blogspot.com
0 Response to "Risk of Rain 2 Anniversary Update patch notes"
Post a Comment